Biting off more than I can chew

I'm back at it again, making a huge and complicated mission for ArmA 2. I've waited for the ACE2 Total Conversion for ArmA 2 to settle out and get most of their intended content in.

Quite simply, the mission will be an open-ended low-intensity conflict that puts players into the boots of US Military units in a country that is occupied by the US in an attempt to stabilize the country and government. During this occupation, a large anti-American insurgency has sprung up. Players will have to complete missions to help out the government and people of the country while combating the insurgency. Civilians will go about their lives and react to the ongoing conflict as necessary. The insurgents will launch attacks against US patrols and convoys and even US bases... sometimes by firing a single rocket and running away and other times through the use of a complex attack with indirect and vehicle support.

I have a few neat tricks that will make this even more unique than most other missions. Respawn - when a player dies, they will respawn on a helicopter that will drop them off at their respective patrol base. I say respective patrol base because there are five different bases, each with different units that the player can choose from when they start the mission. The currently selectable units are: Mechanized Infantry (3rd Infantry Division), Air Assault Infantry (101st Airborne Division), a USMC light infantry unit (haven't picked which one yet, open to suggestions), a Special Forces ODA group, an air cavalry unit (haven't picked which one, but it'll be from 3rd Infantry Division and will support them as a primary), and the 23d Fighter Squadron (A-10s for regional close air support sorties) and a USMC air cavalry unit (again, haven't picked which one yet and I'm open to suggestions).

Oh, did I mention that it is multiplayer? Because it is. Not sure how many players, that will depend on how much of a load this mission puts on the server, but I am estimating anywhere from 30 to 100 players possible, with the potential for more.

If you want to read more of the mission concept, you can find it here: http://milsim.com/content/wip-mission-operation-chernarus-freedom-ocf